Crack Down

29 April 2004

As far as we could see, that game Crack Down was one of the games that were facing oblivion because all copies were apparently badly duplicated and the last level did not work.

We found out what the problem was. Basically the last data bit was bad due to a bad trace script or driver, it happens when no gap is written after last block so the next byte may collide with the encoding and bitshifting occurs as a result.

We then created a script to fix it. We might have missed it, but we had seen something similar before and so had an idea what could be wrong, which turned out to be correct. Note that without doing this the game would have been lost.

Thanks goes to Codetapper for ripping the WHDLoad trainer and helping us test the game to the (poor) ending.